Cluefinders 3rd Grade Adventures Download Torrent

Posted : admin On 28.12.2020
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra
ClueFinders 3rd Grade Adventures.jpg
Developer(s)The Learning Company
Publisher(s)The Learning Company
Designer
Engine
statusStatus Missing
Release date1997
GenreEducational/Adventure/Mystery
Mode(s)Single player
Age rating(s)ESRB: Everyone (E)
Platform(s)PC (Windows, Macintosh)
Arcade systemArcade System Missing
Media
Input
Requirements
CreditsSoundtrackCodesWalkthrough

The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computergame in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra who is a parody onMothra.

ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. By The Learning Company. Download torrent. Softwarer software download torrent - 2016. Cluefinder free download - ClueFinders 3rd Grade, ClueFinders 6th Grade, ClueFinders 5th Grade, and many more programs. This game for ages 7-9 teaches 3rd grade curriculum such as Language arts, Science, Logic and much more. Their personified flying computer 'LapTrap' provides a menu that includes a sound on/off option, a map, a ClueFinders club and a progress report to help show how well your doing in your subjects. Great Word & Math Adventure, The, Putt-Putt Goes to the Moon, Magic School Bus Explores Inside the Earth, Putt-Putt Saves the Zoo, Putt-Putt Travels Through Time, Lost Mind of Dr. Brain, The, ClueFinders 3rd Grade Adventures, The: The Mystery of Mathra, Yukon Trail, The. Download Catia V5 Free Ohio Board Of Acupuncture Mortal Kmbat Ii Cheats Xm3652 Ransomes Weight Mainenginethread Is Returning 1603 Vidmate App Download Mrs. Spring Fragrance Onyx Postershop Crack Vst Plugins Cool Edit Pro 2.1 The Cluefinders: 4th Grade Adventures Windows Download Lenovo Dvd Driver Download Windows 8. ClueFinders: 3rd Grade Adventures takes place in South America and features a mystery surrounding missing animals. Players must save Joni's uncle from the monster Mathra by traversing two areas of the jungle to search for keys to the lost city and interact with machines left behind by the Ancient Builders.

The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap, who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.


  • 2Characters
  • 3Areas of the Rainforest
    • 3.4The Lost City

Synopsis[editedit source]

A thousand years ago the ancient Numerians, great inventors, built a great city in the Numerian rainforest. According to legend, a monster named Mathra appeared out of nowhere one night. Mathra attacked the wild animals of the jungle, but the Numerians managed to capture Mathra. Fearing the monster might escape again, they abandoned their city, never to return. They locked the door to the city, split the key in two, and buried the halves in puzzles 'in two corners of the rainforest.' The Numerians still live in the villages around the Numerian rainforest, but the location of the Lost City remains a mystery.

When animals began disappearing in the Numerian rainforest again, some suspect Mathra. Dr. Pythagoras, however, believes there is a simple explanation. However, before he could explain, the doctor is suddenly kidnapped by what seems to be Mathra. Dr. Pythagoras' last words are, 'Call the ClueFinders!' Interestingly enough, Joni is Dr. Pythagoras' niece.

The ClueFinders fly to the rainforest in Mr. Limburger's airplane, where he explains the legend of Mathra to them. The ClueFinders conclude that they need to get to the Lost City. Joni and Santiago set off to find the keys and Owen and Leslie stay behind. They also join LapTrap, Dr. Pythragoras' Turbo TURTLE, who has a map of the rainforest that comes in useful.

The two areas of the rainforest that contain the keys are the Monkey Kingdom and the Goo Lagoon. In both places, they meet highly intelligent animals and plants which can communicate to each other and the ClueFinders. Cxz game engine black diamond mac download. While searching each area, Joni and Santiago find clues that suggest that Mathra isn't behind the disappearing animals: a badge labeled 'Fletcher's Furriers' and a can of aviation engine oil.

After Joni and Santiago collect both key halves, Mr. Limburger offers to fly them to the Lost City. However, when they jump out of the plane with their parachutes, they land in the jungle canopy, far from the Lost City. The ClueFinders eventually make their way on their own to the Lost City's gate. When they take out both keys, they fuse together to form one key, which they then use to unlock the gate.

Inside, they find what appears to be Mathra sleeping, but then it occurs to them who is really behind the disappearing animals — Mr. Limburger. Limburger built a disguise for his airplane, so it would appear to be Mathra, providing a cover for his smuggling of animal hides. It turns out that 'Fletcher' is Limburger's first name. He reveals that kidnapped Dr. Pythagoras, and is now being held with the animals that he had captured. After admitting that that he was behind the mystery, Limburger locks them in the city and flies away in his Mathra plane.

The ClueFinders discover that Dr. Pythagoras is trapped on the other side of the Bottomless Pits of Doom with all the animals that Limburger has been collecting. They rebuild the Mathra trap, which the Numerians used to trap Mathra, and rescue Dr. Pythagoras and the animals. After they do so, the Mathra trap becomes invisible, and Limburger flies his plane into it. He falls down the pit.

When the ClueFinders leave the rainforest, Dr. Pythagoras gives them LapTrap, who faints when he hears he'll be going on more dangerous adventures. Meanwhile, Limburger reappears in the rainforest and swears his vengeance. As he stalks away, his dark mood unappeased, a large draconic head resembling that of Limburger's Mathra-shaped airplane appears behind him, smiles, and spouts fire.

Characters[editedit source]

The characters listed are characters that appear only in The ClueFinders 3rd Grade Adventures. For information about other characters see the main ClueFinders page.

Dr. Horace Pythagoras[editedit source]

Dr. Horace Pythagoras, PhD, is a famous naturalist and an uncle to Joni Savage, leader of the ClueFinders club. Dr. Pythagoras has Turbo TURTLE called LapTrap whom is responsible for keeping him organized. At the end of the game, he gives the LapTrap to the ClueFinders, as a reward. His last name is a reference to Pythagoras. Dr. Pythagoras was mentioned in passing in The ClueFinders Reading Adventures, where Joni refers to him as 'Professor Horace.' In 3rd Grade Adventures, she refers to him as 'Uncle Horace.'

Mr. Limburger[editedit source]

Fletcher Q. Limburger is pilot of the airplane that flies the ClueFinders into the rainforest. https://treeheads.weebly.com/intel-turbo-boost-mac-download.html.

In the end it is revealed that Limburger is the villain. Limburger used the legend of Mathra to keep people away from the Lost City so he could collect furs for his fur company, kidnapped Joni's uncle when he felt that Dr. Pythagoras was getting too close to his operation, and polluted the Goo Lagoon by throwing his oil drum into Goo Springs. Limburger was trapped by the Mathra trap and fell into the Bottomless Pits of Doom. He reappeared in the rainforest later and swore revenge on the ClueFinders.

A fletcher is someone who makes arrows. Limburger is a kind of cheese and sounds similar to 'Lindbergh', the last of name of a famous airplane pilot.

Areas of the Rainforest[editedit source]

Cluefinders 3rd Grade Adventures

There are four different areas of the rainforest, each of which teaches a different skill and has a different goal.

The Monkey Kingdom[editedit source]

Skill:Mathematics
Goal: Find the left half of the key to the Lost City

The Monkey Kingdom is home to the monkeystadors who are headed by Vasco da Bongo. The area is populated by Sneeze Berries which were planted by the ancient Numerians. The ancient Numerians hid one of the keys to the Lost City at the center of the Rings of Volcanic Fire (also called the Rings of Fire).

GameSkill
Address StonesPlace Value
MonumentWord Problems
The Pit and the VinesPerimeter and Area
The Queen’s CalendarDeductive Reasoning with Numbers
Treasure ChestMoney
Chasm of SnakesAddition
The Rings of FireWhole Number Computation

The Goo Lagoon[editedit source]

Skill:Logic
Goal: Find the right half of the key to the Lost City

Goo from Goo Springs flows down Goo Falls forming the Goo Lagoon. Goo is strange green substance that the flowers and insects who inhabit the area enjoy. However, since Mathra's return, the goo has been polluted. The goal in the Goo Lagoon is to reach the top of Goo Falls and collect one of the keys to the Lost City. To do this, one must collect Beetle Bags.

When the ClueFinders reach the Lost City, they find there is a giant computer built by the ancient Numerians whose water wheel (goo wheel?) is turned by goo from Goo Springs, which feeds the Goo Lagoon. The ClueFinders find that Limburger has thrown an oil can in the goo here to pollute the Goo Lagoon. The Cluefinders remove the oil can.

GameSkill
The Spider SistersGraphic analogies
Crabalock AttackWord analogies
Attack-nids!Visual thinking
Moths and FleasAttributes
Worms’ Day OutDeductive reasoning with story problems
River of the Goo CreaturePatterns and sequences
The Walls of Goo FallsLogical reasoning

The Jungle Canopy[editedit source]

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Skill:Geography
Goal: Make it to the Lost City

After the ClueFinders collect both keys to the Lost City, Mr. Limburger mysteriously drops them in the canopy instead of at the Lost City, and thus the ClueFinders have to make it to the Lost City on their own. The goal in this area is simply to reach the Lost City. There are only two games, and each only needs to be played once.

GameSkill
Where Are You?Map Reading
Birds on VacationU.S. Geography

The Lost City[editedit source]

Skill:Science and Language arts
Goal: Build the Mathra trap

To stop Limburger, the ClueFinders must bridge the Bottomless Pits of Doom, which rebuilds the Mathra trap. To do this, they must collect Snagnets (a combination of snakes and magnets), to move bridge stones.

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Science[editedit source]

GameSkill
The Chamber of OrderClassification
The Chamber of VisionSequencing
The Chamber of StructureConstructing Animal Skeletons
The Chamber of IllusionMaking Inferences

Language Arts[editedit source]

GameSkill
The Chamber of KnowledgeReading for Information
Bottomless Pits of DoomParts of Speech

Cluefinders 3rd Grade Adventures Download Torrent Free

Cultural references and parodies[editedit source]

The game contains a number of parodies of and allusions to popular culture and other topics. These include:

  • A 'flower' living in the Goo Lagoon speaks with a Cockney accent and says 'I'm a good girl, I am', referencing My Fair Lady.
  • The name 'Goo Lagoon' is a play on the Blue Lagoon.
  • 'Monkeystador' is a play on 'conquistador'. The leader of the monkeystadors is named 'Vasco da Bongo' in reference to Vasco da Gama.
  • The 'Rings of Fire' are a play on the Pacific Ring of Fire, a line of active volcanoes around the Pacific Ocean.
  • The monster Mathra is a parody on Mothra from Toho Studios and Godzilla's films.
  • The Four Flowers at Goo Lagoon resemble the four members of The Beatles. One wears glasses that resemble those worn by the Beatles guitarist John Lennon. The shortest flower has a deeper voice, making him easily recognizable as the drummer Ringo Starr, because he was the shortest member of the group and had a deeper voice than the other three. They also all talk with a Liverpool accent that the Beatles talked with. They also performed parodies of several Beatles songs including 'Being for the Benefit of Mr. Kite.'
    • The game credits refer to these plants, as well as the other denizens of the Goo Lagoon, as 'Livergooligans,' a play on the word 'Liverpooligan.' This is another allusion to the Beatles.
  • In the Lost City, one of the guardians speaks like Rod Serling of the Twilight Zone, and uses quotes such as 'Picture as you will.'
  • The ancient inhabitants of the Lost City are called the 'Numerians' which is a reference to the Sumerians.

Notes[editedit source]

  • In one of the activities in the jungle canopy, we are given the geographical coordinates of Numeria. These place Numeria in northwestern Brazil. The geography of Numeria, however, doesn't match that of the actual area.
  • If one makes it through the Rings of Fire or to the top of Goo Falls after acquiring the keys, one will win other golden objects.
  • The time of day seems to progress as the user advances through the game. At the start of the game it is daytime and when the user travels through the canopy and reaches the Lost City it is sunset. When the ClueFinders leave the rainforest with Dr. Pythagoras after the game's climax, it is daytime again. Therefore, the game takes place over the course of about a day.
  • If the player clicks on Santiago after making it inside the Lost City, he comments on them being the first humans to be within in the city in a thousand years. This overlooks the fact that Limburger quite obviously reached the city before them.
  • In the UK version of 'Birds on Vacation', you learn World Geography instead. In this version, each bird goes to a different continent of the world.

External links[editedit source]

  • The ClueFinders 3rd Grade Adventures: The Mystery of Mathra at MobyGames
  • The ClueFinders 3rd Grade Adventures at the Internet Movie Database
v·d·e
Grade-based
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra·The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid·The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano·The ClueFinders 6th Grade Adventures: The Empire of the Plant People
Subject-based
The ClueFinders Math Adventures·The ClueFinders Reading Adventures·The ClueFinders Search and Solve Adventures·The ClueFinders: The Incredible Toy Store Adventure!
Bonus disks
The ClueFinders Real World Adventure Kit·The ClueFinders: Mystery Mansion Arcade
Retrieved from 'https://gamicus.gamepedia.com/The_ClueFinders_3rd_Grade_Adventures:_The_Mystery_of_Mathra?oldid=131931'

ClueFinders: 3rd Grade Adventures takes place in South America and features a mystery surrounding missing animals. Players must save Joni's uncle from the monster Mathra by traversing two areas of the jungle to search for keys to the lost city and interact with machines left behind by the Ancient Builders. The animals are in danger of being killed for their skins.

Play begins in either the Great Goo Swamp or the lands of the Monquistadors, monkeys dressed in Spanish helmets. The game often includes characters and references children will enjoy but may not understand, although the appeal won't be lost on any adult playing along. For example, the four singing 'things' that greet kids in the swamp sound just like the Beatles as heard in

Graphics: Graphics are superb, though slightly cartoon-like. The environments give the player a feeling of actually being in the swamp or rainforest.

Sound: Jungle sounds and character voices are very appealing.

Enjoyment: With plenty to see and do, the game offers something for all ages and teaches while entertaining.

Replay Value: Replay suffers due to the unchanging nature of the adventure. Problems are different or harder in repeated play but the story doesn't hold the same excitement a second time. Fortunately, the game is long enough to provide solid initial gameplay.

If you have a rising 3rd grader (or even a recent grad of 3rd grade), you are in for a special treat. This truly outstanding title combines the excitement of an Indiana-type adventure with fun and interesting academic games. Finding themselves in a rain forest, players join the Cluefinders, a group of four brainy junior detectives, in solving the mystery of a missing scientist. The academic activities cover a massive amount of math, geography, science, reading and language arts. Your children will so enjoy playing this title that they will forget that they are doing it to learn.

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